![]() ![]() ![]() We covered all three releases in the Modo 11 Series, so check out our original stories for more details. Today’s update not only confirms that Modo Indie is alive, but adds all of the new features introduced in the full edition of the software during the 11.x release cycle in one go. ![]() New in Modo Indie 11: new Unreal Engine live bridge, better modelling and UV packing tools ![]() The delay, coupled with a period of public silence on Foundry’s part, led some users to assume that the Indie edition had been quietly abandoned. The next major release, Modo 12, is itself now in public beta. Updates to the full version of the software began last April, with Modo 11.2, the final release in the Modo 11 Series, shipping in November. Whereas previous versions of Modo Indie came out almost immediately after the corresponding update to Modo itself, the wait for version 11 has been much longer for Indie users. The update is free to owners of Modo Indie 10, but Foundry has discontinued sales of new perpetual licences of the software in favour of a rental-only system.Ī surprise update, several months after the end of the main Modo 11 Series of releases Key changes for game artists include a new live bridge to Unreal Engine improvements to the modelling and UV packing toolsets support for glTF 2.0 export and access to a tech preview of Modo’s new VR tools. Foundry has released Modo Indie 11.2v3, the long-awaited update to the export-limited edition of Modo aimed at indie game artists, adding the new features from the main Modo 11 Series of product releases. ![]()
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